Dead rising 3 ratings
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That allows Nick to wade through seemingly impossible-to-pass crowds, clearing a small path with every swing. Most zombies are so weak that a broom will kill them eventually, and weapons generally kill them in a couple of shots. There are still many activities that must be completed by a certain time on a certain day or that content is missed and the story irrevocably altered, but the time allowed per mission is beyond generous, so only those utterly unable to focus their non-stop zombie destruction in the direction of an objective marker will miss out. Players can explore Los Perdidos pretty much in their own time because Zombrex and the oppressive mission timers from the previous games have been excised from the normal (although not the hardcore) campaign.
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The city is full of zombies, but also items and collectibles galore, and its distinct quarters, varied topography, and explorable buildings and subway easily keep it interesting for the campaign’s lengthy runtime.
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Despite the pressure this no doubt places on the hardware, loading times only occur after player death – an impressive feat. Los Perdidos is larger than the maps of both prior games combined, and the Xbox One can render three times as many zombies on-screen at once – all of which are unique – at a good draw distance. There have been a number of tweaks to the formula though, all of which are positive and many of which it is hard to imagine would have been possible on current-gen hardware. This city ain’t gonna escape itself, after all.Īs was the case in previous Dead Rising titles, there is a fair amount of climbing on things, building hilariously silly weapons using odd combinations of items, levelling up various skills, and smashing thousands of zombies.
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Still, travel Nick must – mainly to perform a series of seemingly-neverending fetch quests, each of which brings him one small step closer to freedom. Roadblocks, destroyed bridges, the wrecks of abandoned vehicles, and huge hordes of slow-witted zombies make travel difficult – all the more so when the latter get feistier at nightfall. The city is already in bad shape thanks to targeted airstrikes and general zombie misbehaviour. Together with a disparate group of fellow survivors, Ramos must escape Los Perdidos in six days, before it is erased from the landscape by a series of military strikes. The player character is a young mechanic by the name of Nick Ramos, whose talent for constructing something of great utility out of very little would make McGuyver blush.
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The result is an entertaining sandbox experience marred only by a carbon copy story and the unvarnished fetch-quest nature of its missions.ĭead Rising 3 takes place 10 years after the events of Dead Rising 2, and 72 hours after the series’ zombie parasite has swept through the Californian city of Los Perdidos (literally “The Lost” in Spanish). As is expected from a sequel on new hardware, Dead Rising 3 improves on its ancestors in key areas, and from a technical standpoint ambitiously looks to up the ante considerably. With its multitudes of everyday items as weapons, enormous numbers of on-screen zombies, and sly sense of humour, it was a flawed but memorable title that did well enough to spawn follow-ups of various sizes. At the dawn of the seventh console generation, the Dead Rising series turned as many heads as its protagonist removed.